<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6318429207546140699</id><updated>2011-12-03T18:03:24.273+05:30</updated><category term='Games'/><category term='python'/><category term='Maxscript'/><category term='3ds Max'/><category term='Scripts'/><title type='text'>Tech Artist's Blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>17</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6318429207546140699.post-8506658906804690511</id><published>2010-04-24T23:24:00.000+05:30</published><updated>2010-04-24T23:24:57.820+05:30</updated><title type='text'>New Homepage @ www.akramparvez.com</title><content type='html'>I have moved to my new web address @&amp;nbsp;&lt;a href="http://www.akramparvez.com/"&gt;www.akramparvez.com&lt;/a&gt;. Please visit that from now on.&amp;nbsp;Sorry for inconvenience…&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6318429207546140699-8506658906804690511?l=akira-techart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/8506658906804690511/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://akira-techart.blogspot.com/2010/04/new-homepage-wwwakramparvezcom.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/8506658906804690511'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/8506658906804690511'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/2010/04/new-homepage-wwwakramparvezcom.html' title='New Homepage @ www.akramparvez.com'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6318429207546140699.post-1525389803069049175</id><published>2010-03-01T22:10:00.004+05:30</published><updated>2010-03-01T22:22:13.186+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='3ds Max'/><category scheme='http://www.blogger.com/atom/ns#' term='Scripts'/><category scheme='http://www.blogger.com/atom/ns#' term='Maxscript'/><title type='text'>Scripts release(Select Non-Planar and Broken Wall Creator)..</title><content type='html'>Lately i have got some request for the Broken Wall Creator script, so finally got time to make it releasable. It has got some bugs so please bare with it and comment here if found any. Use only the top view to create the broken wall because of some bugs. &lt;br /&gt;Someone on &lt;a href="http://tech-artists.org/forum/showthread.php?p=5523#post5523"&gt;Tech-Artist.org&lt;/a&gt; wanted a script to select non planar faces. I had a script that was written a while back so thought of releasing it as well. &lt;br /&gt;Please download the scripts from &lt;br /&gt;&lt;a href="http://dl.dropbox.com/u/3563584/BrokenWallv0.03.mse"&gt;&lt;span style="font-weight:bold;"&gt;Broken Wall Creator&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://dl.dropbox.com/u/3563584/Select_NPR.mzp"&gt;&lt;span style="font-weight:bold;"&gt;Select Non-Planar Faces&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Installation Instructions for Select Non-Planar Faces&lt;br /&gt;-------------------------&lt;br /&gt;* Drag and Drop Select_NPR.mzp in to 3dsMax viewport.&lt;br /&gt;* From the Customize User Interface menu option you can now assign Select_NPR to a Toolbar. The command is located in the "Akira Scripts" Category.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6318429207546140699-1525389803069049175?l=akira-techart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/1525389803069049175/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://akira-techart.blogspot.com/2010/03/scripts-releaseselect-non-planar-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/1525389803069049175'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/1525389803069049175'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/2010/03/scripts-releaseselect-non-planar-and.html' title='Scripts release(Select Non-Planar and Broken Wall Creator)..'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6318429207546140699.post-1496068573415903750</id><published>2009-12-15T22:01:00.011+05:30</published><updated>2009-12-16T00:07:24.904+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='3ds Max'/><category scheme='http://www.blogger.com/atom/ns#' term='Maxscript'/><title type='text'>NormalMap Widget for 3ds Max</title><content type='html'>Been busy learning to create forms using dotnet in maxscript. Earlier today stumble across &lt;a href="http://www.beautifulrobot.com/?p=69"&gt;Steev “kobra” Kelly's tutorial&lt;/a&gt; for easily creating normal map details in 3ds max and use photoshop to add it to a base map. So thought of writing a script for quick normal map renders based on the tutorial.&lt;br /&gt;&lt;br /&gt;Steps for usage:&lt;br /&gt;1. Run the Script :D. Find it in Customize User Interface-&gt;Toolsbar-&gt;Catogery-&gt;Akira's Scripts-&gt; NormalWidget&lt;br /&gt;&lt;a href="http://picasaweb.google.com/lh/photo/wJA0WHUliFajPymertFzow?feat=embedwebsite"&gt;&lt;img src="http://lh5.ggpht.com/_ajF8x-mrabU/SyfRSTK0pwI/AAAAAAAAAL8/OU1lq7D33b8/s144/NormalMap%20Widget.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;2. Select the Highpoly and hit setup.&lt;br /&gt;&lt;a href="http://picasaweb.google.com/lh/photo/lM3_xyeNWgLJ7YH3Tti0kA?feat=embedwebsite"&gt;&lt;img src="http://lh4.ggpht.com/_ajF8x-mrabU/SyfRSdILhwI/AAAAAAAAAME/0GOA5oRzDmQ/s144/Normal02.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;3. Scale the highpoly to fit the template plane.&lt;br /&gt;&lt;a href="http://picasaweb.google.com/lh/photo/ZKG-VgWfogPUb8VSrCZT2g?feat=embedwebsite"&gt;&lt;img src="http://lh4.ggpht.com/_ajF8x-mrabU/SyfRS76dLiI/AAAAAAAAAMI/PVn9QN5AvgU/s144/Normal03.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;4. Hit render and save the image.&lt;br /&gt;&lt;a href="http://picasaweb.google.com/lh/photo/r9uNznTQofeZ5EMRMEShNQ?feat=embedwebsite"&gt;&lt;img src="http://lh6.ggpht.com/_ajF8x-mrabU/SyfRS8tnNPI/AAAAAAAAAMM/DwntQw9Vv7w/s144/Normal04.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;5. Use it to add details in the base map. Idle to create a library of normal maps for using across objects like nuts,bolts,cracks,etc.&lt;br /&gt;6.Enjoy.&lt;br /&gt;&lt;br /&gt;Hopefully will include render size options in the next update. Suggestion are welcome.&lt;br /&gt;&lt;br /&gt;DOWNLOAD:&lt;br /&gt;&lt;a href="http://www.4shared.com/file/173747140/e84fa625/NormalMapWidget.html" target=_blank&gt;NormalMapWidget&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6318429207546140699-1496068573415903750?l=akira-techart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/1496068573415903750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://akira-techart.blogspot.com/2009/12/normalmap-widget-for-3ds-max.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/1496068573415903750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/1496068573415903750'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/2009/12/normalmap-widget-for-3ds-max.html' title='NormalMap Widget for 3ds Max'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_ajF8x-mrabU/SyfRSTK0pwI/AAAAAAAAAL8/OU1lq7D33b8/s72-c/NormalMap%20Widget.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6318429207546140699.post-2702899505177797196</id><published>2009-10-17T18:31:00.003+05:30</published><updated>2009-10-17T18:41:01.513+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='3ds Max'/><category scheme='http://www.blogger.com/atom/ns#' term='python'/><title type='text'>Python in 3ds Max by BLUR..</title><content type='html'>I just found this awesome post in cgtalk(&lt;a href="http://forums.cgsociety.org/showthread.php?f=98&amp;t=816475"&gt;link&lt;/a&gt;)&lt;br /&gt; by Eric Hulser,&lt;a href="http://www.blur.com/"&gt;BLUR&lt;/a&gt; which has a complete python replacement for  maxscript. This should open up many doors for scripting in 3ds max as python is more efficient language. They have also added PyQt support for making rollouts. I will try it very soon and post some updates. BLUR rocks...&lt;br /&gt;&lt;br /&gt;Links:&lt;br /&gt;&lt;a href="http://code.google.com/p/blur-dev/"&gt;Blur-Dev&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6318429207546140699-2702899505177797196?l=akira-techart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/2702899505177797196/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://akira-techart.blogspot.com/2009/10/python-in-3ds-max-by-blur.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/2702899505177797196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/2702899505177797196'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/2009/10/python-in-3ds-max-by-blur.html' title='Python in 3ds Max by BLUR..'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6318429207546140699.post-7053656321289887686</id><published>2009-09-10T21:57:00.003+05:30</published><updated>2009-09-10T22:25:00.816+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='3ds Max'/><title type='text'>Some Old Game-Art..</title><content type='html'>Finally found time to revisit some old work.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;LowPoly:&lt;/span&gt;&lt;br /&gt;&lt;div style="width:400px;font-family:arial,sans-serif;font-size:13px;"&gt;&lt;div&gt;&lt;embed type="application/x-shockwave-flash" src="http://picasaweb.google.co.in/s/c/bin/slideshow.swf" width="400" height="267" flashvars="host=picasaweb.google.co.in&amp;hl=en_US&amp;feat=flashalbum&amp;RGB=0x000000&amp;feed=http%3A%2F%2Fpicasaweb.google.co.in%2Fdata%2Ffeed%2Fapi%2Fuser%2Fakram2601%2Falbumid%2F5379875019532586769%3Falt%3Drss%26kind%3Dphoto%26hl%3Den_US" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/div&gt;&lt;span style="float:left;"&gt;&lt;a href="http://picasaweb.google.co.in/akram2601/LowPoly?feat=flashalbum" style="color:#3964c2"&gt;View all&lt;/a&gt;&lt;/span&gt;&lt;div style="text-align:right;"&gt;&lt;a href="http://picasaweb.google.co.in/lh/getEmbed?feat=flashalbum" style="color:#3964c2"&gt;Get your own&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;HighPoly:&lt;/span&gt;&lt;br /&gt;&lt;div style="width:400px;font-family:arial,sans-serif;font-size:13px;"&gt;&lt;div&gt;&lt;embed type="application/x-shockwave-flash" src="http://picasaweb.google.co.in/s/c/bin/slideshow.swf" width="400" height="267" flashvars="host=picasaweb.google.co.in&amp;hl=en_US&amp;feat=flashalbum&amp;RGB=0x000000&amp;feed=http%3A%2F%2Fpicasaweb.google.co.in%2Fdata%2Ffeed%2Fapi%2Fuser%2Fakram2601%2Falbumid%2F5379874261929341729%3Falt%3Drss%26kind%3Dphoto%26hl%3Den_US" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/div&gt;&lt;span style="float:left;"&gt;&lt;a href="http://picasaweb.google.co.in/akram2601/HighPoly?feat=flashalbum" style="color:#3964c2"&gt;View all&lt;/a&gt;&lt;/span&gt;&lt;div style="text-align:right;"&gt;&lt;a href="http://picasaweb.google.co.in/lh/getEmbed?feat=flashalbum" style="color:#3964c2"&gt;Get your own&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6318429207546140699-7053656321289887686?l=akira-techart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/7053656321289887686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://akira-techart.blogspot.com/2009/09/some-old-game-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/7053656321289887686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/7053656321289887686'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/2009/09/some-old-game-art.html' title='Some Old Game-Art..'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6318429207546140699.post-4457384060832102610</id><published>2009-09-04T15:21:00.004+05:30</published><updated>2009-09-04T15:28:59.220+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='3ds Max'/><category scheme='http://www.blogger.com/atom/ns#' term='Scripts'/><title type='text'>MentalRay Utility Gamma Adder..</title><content type='html'>This script was written for a friend who had a scene with 150 textures and wanted to add Utility Gamma &amp; Gain(MI) for every diffuse texture. Thought this might be useful for MentalRay users out there.&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;- Adds Mental ray Gamma and gain utility to the diffuse map channel, only if a bitmap texture exists.&lt;br /&gt;- Currently adds only for Arch and Design,Standard Material and Multi Material in the diffuse map channel.&lt;br /&gt;&lt;br /&gt;Download Link:&lt;br /&gt;&lt;a href="http://www.scriptspot.com/3ds-max/mentalray-utility-gamma-adder"&gt;http://www.scriptspot.com/3ds-max/mentalray-utility-gamma-adder&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6318429207546140699-4457384060832102610?l=akira-techart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/4457384060832102610/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://akira-techart.blogspot.com/2009/09/mentalray-utility-gamma-adder.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/4457384060832102610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/4457384060832102610'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/2009/09/mentalray-utility-gamma-adder.html' title='MentalRay Utility Gamma Adder..'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6318429207546140699.post-3902114552497348079</id><published>2009-09-02T23:25:00.010+05:30</published><updated>2009-09-03T14:45:09.498+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='3ds Max'/><category scheme='http://www.blogger.com/atom/ns#' term='Scripts'/><title type='text'>Broken Wall Generator..</title><content type='html'>Here is a little maxscript inspired from Gunnar Radeloff's demo reel(&lt;a href="http://www.vimeo.com/3250429"&gt;here&lt;/a&gt;). It generates a broken wall from an interactively drawn curve or a existing shape. Options to control wall width, no. of columns, brick width, height and length. Will be adding more features in future.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6401651&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=6401651&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6318429207546140699-3902114552497348079?l=akira-techart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/3902114552497348079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://akira-techart.blogspot.com/2009/09/broken-wall-generator.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/3902114552497348079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/3902114552497348079'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/2009/09/broken-wall-generator.html' title='Broken Wall Generator..'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6318429207546140699.post-4296096410799711092</id><published>2009-08-25T20:31:00.002+05:30</published><updated>2009-08-25T20:40:27.059+05:30</updated><title type='text'>Back to School........</title><content type='html'>Doing Masters in Computer Application(MCA) was a long time goal,finally got my course material for MCA. I hope this helps my Technical Artist skills in the future...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6318429207546140699-4296096410799711092?l=akira-techart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/4296096410799711092/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://akira-techart.blogspot.com/2009/08/back-to-school.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/4296096410799711092'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/4296096410799711092'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/2009/08/back-to-school.html' title='Back to School........'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6318429207546140699.post-8199215322697660821</id><published>2009-06-29T23:10:00.006+05:30</published><updated>2009-06-29T23:26:19.434+05:30</updated><title type='text'>Learning Maths and Python</title><content type='html'>Recently found a website called &lt;a href="http://projecteuler.net/"&gt;ProjectEuler&lt;/a&gt; which has very good maths problems to be solved using computer programming. I am just trying to build up my python programming skills. There is one more site which i found at &lt;a href="http://tech-artists.org/"&gt;Tech-Artist.org&lt;/a&gt; which has more challenging riddles to be solved using python, &lt;a href="http://www.pythonchallenge.com/"&gt;PythonChallenge.com&lt;/a&gt;. Don't forget to check them out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6318429207546140699-8199215322697660821?l=akira-techart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/8199215322697660821/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://akira-techart.blogspot.com/2009/06/i-love-maths-and-python.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/8199215322697660821'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/8199215322697660821'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/2009/06/i-love-maths-and-python.html' title='Learning Maths and Python'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6318429207546140699.post-5301174691251988741</id><published>2009-06-24T21:46:00.012+05:30</published><updated>2009-06-24T22:37:01.252+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><title type='text'>Best PC Game of the Year(India) and Featured in Autodesk Game Reel</title><content type='html'>Ghajini, The Game for which i was the Level Editor and Technical artist has won The Golden Cursor Animation award for the Best PC Game 2008-09. And the game has also been featured in &lt;a href="http://download.autodesk.com/us/mnevideo/gdc_2009/GDC2009_Show_Reel_1024x605.html"&gt;Autodesk GDC Games Show reel 2009&lt;/a&gt;.&lt;br /&gt;    Wow.... I am very excited. I am very proud to be a part of the game and the company i'm working with &lt;a href="http://www.fxlabs.com/"&gt;FX Labs&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://picasaweb.google.com/lh/photo/esf-6mWPNjGRf-zk2Iu6wQ?authkey=Gv1sRgCKHAvZvw8bPi4gE&amp;feat=embedwebsite"&gt;&lt;img src="http://lh4.ggpht.com/_ajF8x-mrabU/SkJcVunPU4I/AAAAAAAAAIo/aFpWh5YaX9g/s288/Ghajini-TheGame_4_1280X1024.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Links:&lt;br /&gt;&lt;a href="http://ghajini.fxlabs.com/index.html"&gt;Ghajini- The Game&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.fxlabs.com/news/img/Ghajini_Game_Bags_Award_12May09.jpg"&gt;About the Award&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.gca.moneycontrol.com/"&gt;The Golden Cursor Animation Awards&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6318429207546140699-5301174691251988741?l=akira-techart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/5301174691251988741/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://akira-techart.blogspot.com/2009/06/best-pc-game-of-yearindia-and-featured.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/5301174691251988741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/5301174691251988741'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/2009/06/best-pc-game-of-yearindia-and-featured.html' title='Best PC Game of the Year(India) and Featured in Autodesk Game Reel'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_ajF8x-mrabU/SkJcVunPU4I/AAAAAAAAAIo/aFpWh5YaX9g/s72-c/Ghajini-TheGame_4_1280X1024.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6318429207546140699.post-7358895216109029703</id><published>2009-05-02T23:33:00.000+05:30</published><updated>2009-05-03T00:44:23.043+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><title type='text'>GameOver....</title><content type='html'>Just finished playing Wanted:Weapon of Fate in the morning, thought why not make a list of all the games i played in the last 3-4 years which i remember. So here i present the list of games(PC) i finished and some unfinished..&lt;br /&gt;&lt;br /&gt;&lt;iframe width='500' height='300' frameborder='0' src='http://spreadsheets.google.com/pub?key=rRzy6RSAc6F6yOleUu6JPHA&amp;output=html&amp;gid=0&amp;single=true&amp;widget=true'&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6318429207546140699-7358895216109029703?l=akira-techart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/7358895216109029703/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://akira-techart.blogspot.com/2009/05/gameover.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/7358895216109029703'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/7358895216109029703'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/2009/05/gameover.html' title='GameOver....'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6318429207546140699.post-6943148164889646904</id><published>2009-04-29T21:46:00.000+05:30</published><updated>2009-04-29T22:06:15.493+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='python'/><title type='text'>Python rocks..</title><content type='html'>Recently started using &lt;a href="http://www.python.org"&gt;Pyhton&lt;/a&gt; to simplify my life at work. Initially i started looking in python because of &lt;a href="http://www.blender.org/"&gt;Blender&lt;/a&gt;,later on when there was a requirement of a tool which had to run in any system, python came to my rescue. Its was very quick and easy to write. My python journey begins....&lt;br /&gt;&lt;br /&gt;Here are few sites i found useful.&lt;br /&gt;&lt;a href="http://docs.python.org/"&gt;Python Docs&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.diveintopython.org/"&gt;Python Book&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tech-artists.org/"&gt;Tech-Artist.org&lt;/a&gt;(my favorite for technical artists)&lt;br /&gt;&lt;a href="http://www.pythonchallenge.com/"&gt;Python Challenges&lt;/a&gt;(awesome site i found in tech-artist forums)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6318429207546140699-6943148164889646904?l=akira-techart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/6943148164889646904/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://akira-techart.blogspot.com/2009/04/python-rocks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/6943148164889646904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/6943148164889646904'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/2009/04/python-rocks.html' title='Python rocks..'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6318429207546140699.post-57404780352092802</id><published>2009-04-14T23:09:00.000+05:30</published><updated>2009-04-14T23:42:46.369+05:30</updated><title type='text'>Trying out PC virtualization...</title><content type='html'>Busy with work...... my work at office is going through crunch mode, deadlines. I made my self free in the weekend to cleanup my PC.Then tried out virtualization of my PC with &lt;a href="http://www.virtualbox.org/"&gt;VirtualBox&lt;/a&gt; and installed &lt;a href="http://www.ubuntu.com/"&gt;Ubuntu&lt;/a&gt;. I liked ubuntu and the concept of open-source very much,now trying to use open-source application as much as possible. Here are my screenshots of my desktops new look and ubuntu running inside windows XP.&lt;br /&gt;&lt;br /&gt;     BTW..there is nice post by Mr.Lukáš Duběda at &lt;a href="http://blog.duber.cz/opinions/virtualization-on-64bit-machines-is-a-must"&gt;http://blog.duber.cz/opinions/virtualization-on-64bit-machines-is-a-must&lt;/a&gt; about virtualization and its benefits for Technical Artists/Tool Developer.&lt;br /&gt;&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/USnUKFn5oXk751n08B0X_A?feat=embedwebsite"&gt;&lt;img src="http://lh6.ggpht.com/_ajF8x-mrabU/SeTOGILp0gI/AAAAAAAAADI/Oy4obBd6Q_c/s288/Desktop.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-size:14px; text-align:center"&gt;My Desktop&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/LvaIf1ecqY0T8Ai19ZEGxw?feat=embedwebsite"&gt;&lt;img src="http://lh4.ggpht.com/_ajF8x-mrabU/SeTOGQLiSmI/AAAAAAAAADQ/6kubZYwzYC4/s288/Win%26Linux.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-size:14px; text-align:center"&gt;Linux in XP&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6318429207546140699-57404780352092802?l=akira-techart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/57404780352092802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://akira-techart.blogspot.com/2009/04/trying-out-pc-virtualization.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/57404780352092802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/57404780352092802'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/2009/04/trying-out-pc-virtualization.html' title='Trying out PC virtualization...'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_ajF8x-mrabU/SeTOGILp0gI/AAAAAAAAADI/Oy4obBd6Q_c/s72-c/Desktop.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6318429207546140699.post-1386707465296818334</id><published>2009-02-28T01:07:00.000+05:30</published><updated>2009-02-28T02:15:13.638+05:30</updated><title type='text'>M1 Abrams Tank Model and Rig</title><content type='html'>This is a model of M1 Abrams Tank made in 3ds max. Its a highpoly model done for practice and i tried to rig the tank threads. The video shows the threads rig done mostly with scripted controller, i tried to automate the process as much as i can with self detecting terrain for wheel placement and rotation of threads and wheel controlled by a spinner on main controller. Tnx for watching.&lt;br /&gt;&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/ejDUCp5blfWIDmZacWbfXw?feat=embedwebsite"&gt;&lt;img src="http://lh6.ggpht.com/_ajF8x-mrabU/SahOrMwth_I/AAAAAAAAAB8/caevH2uhiWM/s288/M1AbramsClay.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/akram2601/TankRender?feat=embedwebsite"&gt;Tank Render&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/Ourh0Y_XW_qBEgnPL1uijA?feat=embedwebsite"&gt;&lt;img src="http://lh3.ggpht.com/_ajF8x-mrabU/SahOwT29epI/AAAAAAAAACE/b1Ad7UXuK7Y/s288/M1Abrams01.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/akram2601/TankRender?feat=embedwebsite"&gt;Tank Render&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/8Z7ZPvPQR9ET3I83422zvA?feat=embedwebsite"&gt;&lt;img src="http://lh3.ggpht.com/_ajF8x-mrabU/SahO0gvAgmI/AAAAAAAAACM/59qP8pu0StI/s288/M1Abrams02.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/akram2601/TankRender?feat=embedwebsite"&gt;Tank Render&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/cJis0Tv45IuxjXSrqOa5Tw?feat=embedwebsite"&gt;&lt;img src="http://lh3.ggpht.com/_ajF8x-mrabU/SahOe44P0KI/AAAAAAAAABw/YNwoT6AVtkE/s288/M1AbramsWire.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="font-family:arial,sans-serif; font-size:11px; text-align:right"&gt;From &lt;a href="http://picasaweb.google.com/akram2601/TankRender?feat=embedwebsite"&gt;Tank Render&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3398746&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3398746&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/3398746"&gt;Tank Thread Rig&lt;/a&gt; from &lt;a href="http://vimeo.com/user779172"&gt;akram&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6318429207546140699-1386707465296818334?l=akira-techart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/1386707465296818334/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://akira-techart.blogspot.com/2009/02/m1-abrams-tank-model-and-rig.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/1386707465296818334'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/1386707465296818334'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/2009/02/m1-abrams-tank-model-and-rig.html' title='M1 Abrams Tank Model and Rig'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_ajF8x-mrabU/SahOrMwth_I/AAAAAAAAAB8/caevH2uhiWM/s72-c/M1AbramsClay.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6318429207546140699.post-636862142385371942</id><published>2009-02-11T23:10:00.000+05:30</published><updated>2009-02-12T23:30:19.998+05:30</updated><title type='text'>NeoAxis Map Exporter Tutorial</title><content type='html'>Hello again,&lt;br /&gt;&lt;br /&gt;        I have made a video tutorial on how to use the map exporter that i have written for 3ds Max to NeoAxis. This is my first tutorial so bare with me........&lt;br /&gt;&lt;br /&gt;Thanks for watch......&lt;br /&gt;&lt;br /&gt;Download High Quality video Tutorial&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/87342299/353f6c28/NAMapExporterTut.html"&gt;Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-905113a7ea9280f7" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v9.nonxt5.googlevideo.com/videoplayback?id%3D905113a7ea9280f7%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331129352%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D3F4F3E1AC3CF44B5D00E4B4BB9D60253349F8E49.360AF500E46D99D03D82D5BF4F573710FA6BC06B%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D905113a7ea9280f7%26offsetms%3D5000%26itag%3Dw160%26sigh%3D64Xe_tU5XL-cFVGjJDQXNaqCvWY&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v9.nonxt5.googlevideo.com/videoplayback?id%3D905113a7ea9280f7%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331129352%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D3F4F3E1AC3CF44B5D00E4B4BB9D60253349F8E49.360AF500E46D99D03D82D5BF4F573710FA6BC06B%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D905113a7ea9280f7%26offsetms%3D5000%26itag%3Dw160%26sigh%3D64Xe_tU5XL-cFVGjJDQXNaqCvWY&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6318429207546140699-636862142385371942?l=akira-techart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=905113a7ea9280f7&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/636862142385371942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://akira-techart.blogspot.com/2009/02/neoaxis-map-exporter-tutorial.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/636862142385371942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/636862142385371942'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/2009/02/neoaxis-map-exporter-tutorial.html' title='NeoAxis Map Exporter Tutorial'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6318429207546140699.post-7530002313604807481</id><published>2009-02-10T23:21:00.000+05:30</published><updated>2009-02-12T22:40:59.729+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scripts'/><title type='text'>Neo Axis Map Exporter for 3ds Max.</title><content type='html'>I started doing some R&amp;D on NeoAxis engine sometime ago. I was having problem setting up level in side the editor so wrote a script to export the map file and Highmaterial file. I use ogremax exporter for exporting all the meshes in the scene.&lt;br /&gt;This is my first script posted here. Many more to come....&lt;br /&gt;&lt;br /&gt;Current Features:&lt;br /&gt;-- Exports all the Material in the scene to highmaterial file&lt;br /&gt;-- Exports static geometry object's PRS to Map file&lt;br /&gt;&lt;br /&gt;Expected Features in future:&lt;br /&gt;-- Layer support and export lights&lt;br /&gt;-- Full Highmaterial support(currently only diffuse and lightmap are exported)&lt;br /&gt;&lt;br /&gt;Instructions :&lt;br /&gt;&lt;br /&gt;1. In case your materials are not named properly, give the material name and press Rename Material&lt;br /&gt;2. Specify Mesh reference folder i.e the folder in which u place ur mesh files e.g Maps\Test\StaticGeometry\ or Models\Temp\&lt;br /&gt;3. Press .. for selecting the folder to export highmaterials.&lt;br /&gt;4. Export the Map and enjoy..&lt;br /&gt;&lt;br /&gt;Note:&lt;br /&gt;&lt;br /&gt;1. Instanced objects should have the same name.&lt;br /&gt;2. Lightmap should be baked to glossiness target slot with UV channel no 2 &lt;br /&gt;3. Meshes and the textures should be placed in the folder specified in Mesh Ref.&lt;br /&gt;&lt;br /&gt;Download Link:&lt;br /&gt;&lt;a href =http://www.4shared.com/file/87010291/df99d14f/NAMapExporter.html&gt; NeoAxis Map Exporter - 3ds Max 2009 &amp; 2008 &lt;/a&gt;&lt;br /&gt;&lt;a href =http://www.4shared.com/file/87334904/152c7f1/NAMapExporter_Max9.html&gt; NeoAxis Map Exporter - 3ds Max 9 &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6318429207546140699-7530002313604807481?l=akira-techart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/7530002313604807481/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://akira-techart.blogspot.com/2009/02/neo-axis-map-exporter-for-3ds-max.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/7530002313604807481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/7530002313604807481'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/2009/02/neo-axis-map-exporter-for-3ds-max.html' title='Neo Axis Map Exporter for 3ds Max.'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6318429207546140699.post-6571706308105993271</id><published>2009-01-26T22:12:00.000+05:30</published><updated>2009-01-26T22:15:22.543+05:30</updated><title type='text'>Happy Birthday to Me...........</title><content type='html'>Hello All,&lt;br /&gt;&lt;br /&gt;Yeah today is my birthday. After postponing for a long time I finally start my blog today.............&lt;br /&gt; &lt;br /&gt; I am Akram Parvez from India. I like to play games a lot. I started play in my childhood I  don't remember the age but it was a 8-Bit TV game set in which I played Mario, TMNT, Alladin, Contra, BomberMan.... I loved it very much. Starting then I didn't stop till now.. Luckily I got a job in the same field which I was loving since childhood.... Yeah I am in Game Development as a Technical Artist and Level Designer/Editor and this is my blog of games I PLAY n MAKE....&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanx for visiting&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6318429207546140699-6571706308105993271?l=akira-techart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://akira-techart.blogspot.com/feeds/6571706308105993271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://akira-techart.blogspot.com/2009/01/happy-birthday-to-me.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/6571706308105993271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6318429207546140699/posts/default/6571706308105993271'/><link rel='alternate' type='text/html' href='http://akira-techart.blogspot.com/2009/01/happy-birthday-to-me.html' title='Happy Birthday to Me...........'/><author><name>Akram Parvez</name><uri>http://www.blogger.com/profile/06526007679039193767</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
